PowerWhenever you Exhaust a card,
draw 1 card.
DEEPWELL — Build a deck. Descend the drowned god-shaft.
An extraction roguelite deckbuilder
Find cards worth keeping. Extract to bring them home.In developmentNo payment today
Official trailer
The descent, in motion.
Made entirely from DEEPWELL’s own art, cards, and creatures.
Music: “Colossus” by Kevin MacLeod (incompetech.com), CC BY 4.0
A new kind of deckbuilder
Keep what you carry out.
The cards you find below can be yours for good, if you make it out. Bring your best cards back down for a stronger dive, and decide each time how much you’re willing to lose.
- At the rim
Choose your stake
Bring cards from your collection for a stronger start, or take a Free Dive with no owned cards at risk.
- In the dark
Build your haul
Fights, shops, and events hand you cards worth carrying home.
- At a safe exit
Leave or go deeper
Extract to bank everything you carry, or push on for richer rewards with all of it on the line.
Extract
Bring it home.
The cards you recovered and the packs you earned join your collection, ready to carry back down.Fall
The Well keeps it.
Your haul sinks with you, along with any cards you brought. Free Dives let you earn your way back.Card unlocks and HERO artwork are always yours. From your collection, only the copies you bring can be lost.
Choose your HERO
Five HEROS. Five ways down.
Meet five of the Wellbound. Distinct decks, mechanics, and answers to the dark.
Swipe or scroll horizontally to explore. When the gallery is focused, use Left and Right arrow keys to move between cards, or Home and End to reach either end.

Cairn
Gather Heft. Spend blood. Land impossible blows.
Carry the force of every hit until the whole shaft feels light enough to swing.
Tidewright
Stack Brine. Fling Splinters. Turn discard into speed.
Empty a hand like a breaking wave, then make the cards already spent begin the next one.
Lantern
Channel Motes. Sharpen them with Clarity.
Tend a patient elemental engine until one exact turn sets the whole dark alight.
Sounder
Gain Fathom. Hit harder. Surface before the debt comes due.
Measure one more impossible depth. Become stronger. Pay for every breath on the way back.
Vespera
Bind with Thread. Wait for the opening. Spend every strand.
Weave moonlight into a hunting line, then turn patient defense into precise blows.What waits below
Every room has teeth.
Meet six of the creatures waiting in the dark.
Swipe or scroll horizontally to explore. When the gallery is focused, use Left and Right arrow keys to move between cards, or Home and End to reach either end.

Warden Ninth
A sealed gate taught to walk.

Bell Diver
A drowned hunter carrying a chapel on its back.

Brass Cantor
The hymn continues after the choir is gone.

Bloom Penitent
A garden grown from a prayer that failed.

Nacre Golem
Pearl plate over something impossibly heavy.

Vespers Jelly
A last light drifting where no sky remains.
More cards, earned by playing
Choose what surfaces.
Every completed dive moves you toward a sealed pack. Open it to add three cards to your collection, unlocked for future rewards and ready to bring into the Well.Earned through play · Banked when you extractMore than cards.
Relics
Relics stay with you for the whole dive.
- First BellGain 1 Energy on the first turn of every combat.
- Pearl VeilReduce small incoming attacks to a single point.
- Diving BeltCarry two more flasks into the dark.
Potions

Potions work once. Use them when you need help fast.
- Brackwater FlaskHeal 15 HP, in combat or between rooms.
- Tide ChartChoose two cards. They cost 0 this turn.
- Deadman’s FloatSurvive the next killing blow at 1 HP.
A NEW MAP EVERY RUN
Swipe or scroll sideways to explore every path.
Launch-day player vote
Own it at launch. Cast one vote.
Every launch-day player chooses one of three universal card concepts. The winner joins the Well and can appear for every HERO.
Swipe or scroll sideways to compare every concept.
Skill · UniversalGain 2 Energy. At end of turn, lose 8 HP. Exhaust.Rare concept
Skill · UniversalLook at the next 3 cards. Put 1 into your hand. Discard the rest. Exhaust.Rare concept
Power · UniversalThe first card you Exhaust each turn returns to your hand next turn.Rare conceptOne launch-day copy. One vote.
Join Early AccessLUMINOSITY PACKS
The Well made something rare for you.

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