Skip to content
A lone armored HERO carries a lantern down wet stone steps into the immense blue-lit Deepwell.

DEEPWELL — Build a deck. Descend the drowned god-shaft.

An extraction roguelite deckbuilder

Find cards worth keeping. Extract to bring them home.

Official trailer

The descent, in motion.

Made entirely from DEEPWELL’s own art, cards, and creatures.

Music: “Colossus” by Kevin MacLeod (incompetech.com), CC BY 4.0

A new kind of deckbuilder

Keep what you carry out.

The cards you find below can be yours for good, if you make it out. Bring your best cards back down for a stronger dive, and decide each time how much you’re willing to lose.

  1. At the rim

    Choose your stake

    Bring cards from your collection for a stronger start, or take a Free Dive with no owned cards at risk.

  2. In the dark

    Build your haul

    Fights, shops, and events hand you cards worth carrying home.

  3. At a safe exit

    Leave or go deeper

    Extract to bank everything you carry, or push on for richer rewards with all of it on the line.

Extract

Bring it home.

The cards you recovered and the packs you earned join your collection, ready to carry back down.

Fall

The Well keeps it.

Your haul sinks with you, along with any cards you brought. Free Dives let you earn your way back.

Card unlocks and HERO artwork are always yours. From your collection, only the copies you bring can be lost.

More cards, earned by playing

Choose what surfaces.

Every completed dive moves you toward a sealed pack. Open it to add three cards to your collection, unlocked for future rewards and ready to bring into the Well.Earned through play · Banked when you extract

More than cards.

Relics

Relics stay with you for the whole dive.

  • First BellGain 1 Energy on the first turn of every combat.
  • Pearl VeilReduce small incoming attacks to a single point.
  • Diving BeltCarry two more flasks into the dark.

Potions

A glowing blue potion bottle

Potions work once. Use them when you need help fast.

  • Brackwater FlaskHeal 15 HP, in combat or between rooms.
  • Tide ChartChoose two cards. They cost 0 this turn.
  • Deadman’s FloatSurvive the next killing blow at 1 HP.

A NEW MAP EVERY RUN

Swipe or scroll sideways to explore every path.

Launch-day player vote

Own it at launch. Cast one vote.

Every launch-day player chooses one of three universal card concepts. The winner joins the Well and can appear for every HERO.

Swipe or scroll sideways to compare every concept.

0Pressure Debt Skill · UniversalGain 2 Energy. At end of turn, lose 8 HP. Exhaust.Rare concept
1Salt Compass Skill · UniversalLook at the next 3 cards. Put 1 into your hand. Discard the rest. Exhaust.Rare concept
2Drowned Choir Power · UniversalThe first card you Exhaust each turn returns to your hand next turn.Rare concept

One launch-day copy. One vote.

Join Early Access
Concepts in development. Names, balance, and art may change before the winning card ships.

LUMINOSITY PACKS

The Well made something rare for you.

Something at the bottom is still breathing.

Go find the answer.

Sign up for Early Access

Join the Early Access list

Be first into the Well.

Sign up now. We’ll email you when Early Access opens and it’s time to purchase. No payment today.

We use this address to confirm your place and send your future Early Access invitation. By continuing, you agree to the Terms and acknowledge the Privacy Policy.

1Prism WardRare SkillGain 6 Block.Gain 1 Artifact.
Guaranteed with signupFree Premium Card.PRISM WARD · Living LIGHT WELL